;
; Talisman
;

ashscale                            	=       mod_name=(implicit) #% increased Fire Damage&mod_min=&mod_max=&$MG
(\d+)ashscale                           =       mod_name=(implicit) #% increased Fire Damage&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)ashscale                     =       mod_name=(implicit) #% increased Fire Damage&mod_min=$GROUP1&mod_max=$GROUP2&$MG

blackmaw                                =       mod_name=(implicit) Has 1 Socket&mod_min=&mod_max=&$MG

bonespire                               =       mod_name=(implicit) #% increased maximum Mana&mod_min=&mod_max=&$MG
(\d+)bonespire                          =       mod_name=(implicit) #% increased maximum Mana&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)bonespire                    =       mod_name=(implicit) #% increased maximum Mana&mod_min=$GROUP1&mod_max=$GROUP2&$MG

breakrib                                =       mod_name=(implicit) #% increased Physical Damage&mod_min=&mod_max=&$MG
(\d+)breakrib                           =       mod_name=(implicit) #% increased Physical Damage&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)breakrib                     =       mod_name=(implicit) #% increased Physical Damage&mod_min=$GROUP1&mod_max=$GROUP2&$MG

undyingflesh                            =       mod_name=(implicit) +# to maximum number of Zombies&mod_min=&mod_max=&$MG
(\d+)undyingflesh                       =       mod_name=(implicit) +# to maximum number of Zombies&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)undyingflesh                 =       mod_name=(implicit) +# to maximum number of Zombies&mod_min=$GROUP1&mod_max=$GROUP2&$MG

wereclaw                                =       mod_name=(implicit) #% increased Global Critical Strike Multiplier&mod_min=&mod_max=&$MG
(\d+)wereclaw                           =       mod_name=(implicit) #% increased Global Critical Strike Multiplier&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)wereclaw                     =       mod_name=(implicit) #% increased Global Critical Strike Multiplier&mod_min=$GROUP1&mod_max=$GROUP2&$MG

deadhand                                =       mod_name=(implicit) #% increased Chaos Damage&mod_min=&mod_max=&$MG
(\d+)deadhand                           =       mod_name=(implicit) #% increased Chaos Damage&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)deadhand                     =       mod_name=(implicit) #% increased Chaos Damage&mod_min=$GROUP1&mod_max=$GROUP2&$MG

deepone                                 =       mod_name=(implicit) #% increased Cold Damage&mod_min=&mod_max=&$MG
(\d+)deepone                            =       mod_name=(implicit) #% increased Cold Damage&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)deepone                      =       mod_name=(implicit) #% increased Cold Damage&mod_min=$GROUP1&mod_max=$GROUP2&$MG

loneantler                              =       mod_name=(implicit) #% increased Lightning Damage&mod_min=&mod_max=&$MG
(\d+)loneantler                         =       mod_name=(implicit) #% increased Lightning Damage&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)loneantler                   =       mod_name=(implicit) #% increased Lightning Damage&mod_min=$GROUP1&mod_max=$GROUP2&$MG

fangjaw                                 =       mod_name=(implicit) #% increased maximum Life&mod_min=&mod_max=&$MG
(\d+)fangjaw                            =       mod_name=(implicit) #% increased maximum Life&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)fangjaw                      =       mod_name=(implicit) #% increased maximum Life&mod_min=$GROUP1&mod_max=$GROUP2&$MG

splitnewt                               =       mod_name=(implicit) #% chance to Freeze, Shock and Ignite&mod_min=&mod_max=&$MG
(\d+)splitnewt                          =       mod_name=(implicit) #% chance to Freeze, Shock and Ignite&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)splitnewt                    =       mod_name=(implicit) #% chance to Freeze, Shock and Ignite&mod_min=$GROUP1&mod_max=$GROUP2&$MG

hexclaw                                 =       mod_name=(implicit) #% increased Global Critical Strike Chance&mod_min=&mod_max=&$MG
(\d+)hexclaw                            =       mod_name=(implicit) #% increased Global Critical Strike Chance&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)hexclaw                      =       mod_name=(implicit) #% increased Global Critical Strike Chance&mod_min=$GROUP1&mod_max=$GROUP2&$MG

aviancoldtofire                         =       mod_name=(implicit) #% of Cold Damage taken as Fire Damage&mod_min=&mod_max=&$MG
(\d+)aviancoldtofire                    =       mod_name=(implicit) #% of Cold Damage taken as Fire Damage&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)aviancoldtofire              =       mod_name=(implicit) #% of Cold Damage taken as Fire Damage&mod_min=$GROUP1&mod_max=$GROUP2&$MG

aviancoldtolight                        =       mod_name=(implicit) #% of Cold Damage taken as Lightning Damage&mod_min=&mod_max=&$MG
(\d+)aviancoldtolight                   =       mod_name=(implicit) #% of Cold Damage taken as Lightning Damage&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)aviancoldtolight             =       mod_name=(implicit) #% of Cold Damage taken as Lightning Damage&mod_min=$GROUP1&mod_max=$GROUP2&$MG

avianfiretocold                         =       mod_name=(implicit) #% of Fire Damage taken as Cold Damage&mod_min=&mod_max=&$MG
(\d+)avianfiretocold                    =       mod_name=(implicit) #% of Fire Damage taken as Cold Damage&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)avianfiretocold              =       mod_name=(implicit) #% of Fire Damage taken as Cold Damage&mod_min=$GROUP1&mod_max=$GROUP2&$MG

avianfiretolight                        =       mod_name=(implicit) #% of Fire Damage taken as Lightning Damage&mod_min=&mod_max=&$MG
(\d+)avianfiretolight                   =       mod_name=(implicit) #% of Fire Damage taken as Lightning Damage&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)avianfiretolight             =       mod_name=(implicit) #% of Fire Damage taken as Lightning Damage&mod_min=$GROUP1&mod_max=$GROUP2&$MG

avianlighttocold                        =       mod_name=(implicit) #% of Lightning Damage taken as Cold Damage&mod_min=&mod_max=&$MG
(\d+)avianlighttocold                   =       mod_name=(implicit) #% of Lightning Damage taken as Cold Damage&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)avianlighttocold             =       mod_name=(implicit) #% of Lightning Damage taken as Cold Damage&mod_min=$GROUP1&mod_max=$GROUP2&$MG

avianlighttofire                        =       mod_name=(implicit) #% of Lightning Damage taken as Fire Damage&mod_min=&mod_max=&$MG
(\d+)avianlighttofire                   =       mod_name=(implicit) #% of Lightning Damage taken as Fire Damage&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)avianlighttofire             =       mod_name=(implicit) #% of Lightning Damage taken as Fire Damage&mod_min=$GROUP1&mod_max=$GROUP2&$MG

rotfeather                              =       mod_name=(implicit) #% increased Damage&mod_min=&mod_max=&$MG
(\d+)rotfeather                         =       mod_name=(implicit) #% increased Damage&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)rotfeather                   =       mod_name=(implicit) #% increased Damage&mod_min=$GROUP1&mod_max=$GROUP2&$MG

primaskull                              =       mod_name=(implicit) #% of Life Regenerated per Second&mod_min=&mod_max=&$MG
(\d+)primaskull                         =       mod_name=(implicit) #% of Life Regenerated per Second&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)primaskull                   =       mod_name=(implicit) #% of Life Regenerated per Second&mod_min=$GROUP1&mod_max=$GROUP2&$MG

clutching                               =       mod_name=(implicit) #% increased Global Defences&mod_min=&mod_max=&$MG
(\d+)clutching                          =       mod_name=(implicit) #% increased Global Defences&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)clutching                    =       mod_name=(implicit) #% increased Global Defences&mod_min=$GROUP1&mod_max=$GROUP2&$MG

longtooth                               =       mod_name=(implicit) #% additional Physical Damage Reduction&mod_min=&mod_max=&$MG
(\d+)longtooth                          =       mod_name=(implicit) #% additional Physical Damage Reduction&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)longtooth                    =       mod_name=(implicit) #% additional Physical Damage Reduction&mod_min=$GROUP1&mod_max=$GROUP2&$MG

monkeytwins                             =       mod_name=(implicit) #% increased Radius of Area Skills&mod_min=&mod_max=&$MG
(\d+)monkeytwins                        =       mod_name=(implicit) #% increased Radius of Area Skills&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)monkeytwins                  =       mod_name=(implicit) #% increased Radius of Area Skills&mod_min=$GROUP1&mod_max=$GROUP2&$MG

spinefuse                               =       mod_name=(implicit) #% increased Quantity of Items found&mod_min=&mod_max=&$MG
(\d+)spinefuse                          =       mod_name=(implicit) #% increased Quantity of Items found&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)spinefuse                    =       mod_name=(implicit) #% increased Quantity of Items found&mod_min=$GROUP1&mod_max=$GROUP2&$MG

threehands                              =       mod_name=(implicit) Gain #% of Physical Damage as Extra Damage of a random Element&mod_min=&mod_max=&$MG
(\d+)threehands                         =       mod_name=(implicit) Gain #% of Physical Damage as Extra Damage of a random Element&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)threehands                   =       mod_name=(implicit) Gain #% of Physical Damage as Extra Damage of a random Element&mod_min=$GROUP1&mod_max=$GROUP2&$MG

threerat                                =       mod_name=(implicit) #% increased Attributes&mod_min=&mod_max=&$MG
(\d+)threerat                           =       mod_name=(implicit) #% increased Attributes&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)threerat                     =       mod_name=(implicit) #% increased Attributes&mod_min=$GROUP1&mod_max=$GROUP2&$MG

monkeypower                             =       mod_name=(implicit) #% chance to gain a Power Charge on Kill&mod_min=&mod_max=&$MG
(\d+)monkeypower                        =       mod_name=(implicit) #% chance to gain a Power Charge on Kill&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)monkeypower                  =       mod_name=(implicit) #% chance to gain a Power Charge on Kill&mod_min=$GROUP1&mod_max=$GROUP2&$MG

monkeyendurance                         =       mod_name=(implicit) #% chance to gain an Endurance Charge on Kill&mod_min=&mod_max=&$MG
(\d+)monkeyendurance                    =       mod_name=(implicit) #% chance to gain an Endurance Charge on Kill&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)monkeyendurance              =       mod_name=(implicit) #% chance to gain an Endurance Charge on Kill&mod_min=$GROUP1&mod_max=$GROUP2&$MG

monkeyfrenzy                            =       mod_name=(implicit) #% chance to gain a Frenzy Charge on Kill&mod_min=&mod_max=&$MG
(\d+)monkeyfrenzy                       =       mod_name=(implicit) #% chance to gain a Frenzy Charge on Kill&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)monkeyfrenzy                 =       mod_name=(implicit) #% chance to gain a Frenzy Charge on Kill&mod_min=$GROUP1&mod_max=$GROUP2&$MG
