;
; Attributes
;
altart                                          =       altart=x
corrupt(ed)?                                    =       corrupted=1
pure|(not|un)corrupt(ed)?|clea(n|r)             =       corrupted=0
id(entified)?                                   =       identified=1
unid(entified)?                                 =       identified=0
notcrafted                                      =       crafted=0
crafted                                         =       crafted=1
rare|yellow                                     =       rarity=rare
normal|white|gr(a|e)y                           =       rarity=normal
magic|blue                                      =       rarity=magic
uniq(ue)?|orange                                =       rarity=unique
q(\d{1,2})                                      =       q_min=$GROUP1
q(\d{1,2})-(\d{1,2})                            =       q_min=$GROUP1&q_max=$GROUP2

lvl(\d+)                                        =       rlevel_max=$GROUP1
lvl(\d{1,2})-(\d{1,2})                          =       rlevel_min=$GROUP1&rlevel_max=$GROUP2
rstr                                            =       rstr_min=1
(\d+)rstr                                       =       rstr_max=$GROUP1
rdex                                            =       rdex_min=1
(\d+)rdex                                       =       rdex_max=$GROUP1
rint                                            =       rint_min=1
(\d+)rint                                       =       rint_max=$GROUP1
(g(em)?le?ve?l|(Map)?t(ier)?)(\d+)              =       level_min=$GROUP5
(g(em)?le?ve?l|(Map)?t(ier)?)(\d{1,2})-(\d{1,2})=       level_min=$GROUP5&level_max=$GROUP6
 
(\d+)dps                                        =       dps_min=$GROUP1
(\d+)edps                                       =       edps_min=$GROUP1
(\d+)pdps                                       =       pdps_min=$GROUP1
(\d+)crit                                       =       crit_min=$GROUP1
(([0-9]+)?(\.)?([0-9]{1,2})?)aps                =       aps_min=$GROUP1

ar|armour                                       =       armour_min=1
(\d+)(ar|armour)                                =       armour_min=$GROUP1
ev|evasion                                      =       evasion_min=1
(\d+)(ev|evasion)                               =       evasion_min=$GROUP1
es|energyshield                                 =       shield_min=1
(\d+)(es|energyshield)                          =       shield_min=$GROUP1
(\d+)(blo?c?k)                                  =       block_min=$GROUP1

(tier)?red(tier)?                               =       level_min=12
yellowtier|tieryellow                           =       level_min=7&level_max=11
whitetier|tierwhite                             =       level_min=&level_max=6
